Heartgrove
Contents
The Heartgrove
Type: Sacred Site / Living Convergence
Location: Central Living Forest, Eryn Dur
Associated Region: The Living Forest
Inhabitants: Ancient Trees of the First Forest
Role: Deliberative Core of the Living Forest
Overview
The Heartgrove is the oldest and most sacred place within the Living Forest. It is a dense gathering of ancient trees whose roots, fungal networks, and living memory converge more deeply than anywhere else in Elwindil.
The Heartgrove does not rule the forest.
It decides.
When the Living Forest acts with unified intent—whether to defend itself, to move its borders, or to intervene in the affairs of the world—it is said that consensus has been reached within the Heartgrove.
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Origin
The trees of the Heartgrove are believed to be remnants of a primordial forest that once covered much of Elwindil. As ages passed, forests were cut, burned, or broken by the rise of civilizations and cataclysms.
Those trees that survived gradually drew closer together, both physically and through deeper root and fungal connection. Over centuries, this convergence became the Heartgrove.
The Heartgrove is therefore not a creation, but a gathering born of endurance.
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Nature of the Heartgrove
Each tree within the Heartgrove is an individual being, possessing its own temperament, memories, and priorities. They do not share a single mind, nor are they compelled to agreement.
Communication within the Heartgrove occurs through:
Root contact
Mycelial exchange
Chemical signals
Electrical impulses
Subtle vibrations felt as wind or pressure
Deliberation is slow, patient, and often imperceptible to outsiders.
The Heartgrove may take years—or centuries—to reach consensus.
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The Four Perspectives
Within the Heartgrove, the Starmist Folk describe four enduring perspectives among the trees. These are not factions in the political sense, but tendencies of thought shaped by long experience.
Those Who Endure
These trees value survival through strength and refusal.
They favor:
Resistance
Defense
Overwhelming response to threat
Those Who Endure believe the forest must sometimes demonstrate that it cannot be harmed without consequence.
Those Who Restore
These trees value healing, renewal, and balance.
They favor:
Regrowth
Reclamation
Correction rather than punishment
Those Who Restore argue that even damage can be mended if continuity is preserved.
Those Who Remember
These trees are custodians of memory and identity.
They favor:
Preservation of history
Recognition of past harm
Caution informed by remembrance
Those Who Remember often resist action that would erase or overwrite what has already been endured.
Those Who Abide
These trees believe that remaining is sometimes the most moral choice.
They favor:
Stillness
Patience
Refusal to be moved except for self-preservation
Those Who Abide do not retreat.
They remain because remaining is right.
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Decision and Action
When sufficient alignment is reached among the perspectives, the Heartgrove acts.
Such action may manifest as:
The movement of the Living Forest
Coordinated hostility toward invaders
Sudden changes in paths and terrain
The physical walking of trees to new ground
These actions are rare and deliberate, never impulsive.
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Relationship with the Starmist Folk
The Starmist Folk do not command the Heartgrove, nor does the Heartgrove speak to them in words.
Instead, there exists a long-standing understanding shaped by:
Observation
Patience
Respect for boundaries
When the Heartgrove decides, the Starmist Folk feel it as a shift—often described as pressure in the air, a deep wind through the roots, or a certainty without explanation.
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Access and Danger
The Heartgrove is not a place for casual travel.
Those who approach without purpose or invitation may experience:
Disorientation
Overwhelming stillness
A sense of being observed by something vast and ancient
Violence within the Heartgrove is almost unheard of, not because it is forbidden, but because few who threaten it are allowed to remain.
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Summary
The Heartgrove is:
A gathering of the oldest trees in Elwindil
The deliberative core of the Living Forest
A place of memory, patience, and intent
Neither ruler nor servant of the forest
A presence that chooses when the forest will move
The forest listens everywhere.
The Heartgrove decides.