Difference between revisions of "Category:Eru Yor"

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(Created page with "= Eru Yor = '''Eru Yor''' is a vast desert region lying west of Ra’azum and serving as the primary overland expanse through which caravans, migrants, and hostile forces...")
 
 
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== Relationship to Ra’azum ==
 
== Relationship to Ra’azum ==
  
Eru Yor lies directly west of the [[:Category:Ra'azum Caravansarai District|Caravansarai District]] and [[:Category:Ra'azum Entertainment District|Entertainment District]], making it the primary source of overland trade, foreign news, and external threat. It is also the entry point to Ra'azum through the [[:Category:Ra'azum Gate District|Gate District]]
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Eru Yor lies directly west of the [[:Category:Ra'azum Caravansarai District|Caravansarai District]] and the [[:Category:Ra'azum Entertainment District|Entertainment District]], making it the primary source of overland trade, foreign news, and external threat. It also serves as a principal entry point into Ra’azum through the [[:Category:Ra'azum Gate District|Gate District]].
  
 
* All major western caravans pass through Eru Yor
 
* All major western caravans pass through Eru Yor

Latest revision as of 06:13, 19 December 2025

Eru Yor

Eru Yor is a vast desert region lying west of Ra’azum and serving as the primary overland expanse through which caravans, migrants, and hostile forces approach the city. It is defined by aridity, distance, and movement rather than permanent settlement.

Eru Yor is not a unified polity, but a harsh and contested region shaped by trade routes, nomadic cultures, and the pressures exerted by Ra’azum’s western reach.

Geography

Eru Yor is characterized by:

  • Wide desert flats and shifting sands
  • Sparse but critical water sources
  • Long caravan roads worn deep by centuries of use
  • Ruins, waystations, and abandoned holdings scattered across the wastes

The desert functions less as a boundary and more as a filter: what survives Eru Yor arrives hardened, diminished, or transformed.

Relationship to Ra’azum

Eru Yor lies directly west of the Caravansarai District and the Entertainment District, making it the primary source of overland trade, foreign news, and external threat. It also serves as a principal entry point into Ra’azum through the Gate District.

  • All major western caravans pass through Eru Yor
  • Ra’azum’s influence weakens rapidly once beyond the caravan roads
  • Control of movement through Eru Yor is economic rather than territorial

Ra’azum does not claim Eru Yor, but depends on it.

Inhabitants

Eru Yor is home to:

  • Nomadic peoples and caravan clans
  • Desert raiders and opportunistic warbands
  • Traders and guides who know the roads
  • Isolated enclaves tied to water, ruins, or forgotten infrastructure

Loyalty in Eru Yor is situational, often shifting with supply, protection, and opportunity.

Trade and Travel

The desert is traversed by multiple overland caravan routes leading toward Ra’azum.

  • Goods are consolidated at the Caravansarai before entering the city
  • Travel is slow, exposed, and costly
  • Guides and local knowledge are essential for survival

Many who enter Eru Yor do not return.

Narrative Role

Eru Yor functions as:

  • A pressure source on Ra’azum’s western edge
  • A staging ground for distant politics and conflict
  • A space for stories of loss, endurance, and transformation
  • A liminal region where authority fades and survival dominates

It is a place where the city’s reach ends and uncertainty begins.

Pages in this category

This category includes pages related to:

  • Locations and landmarks within Eru Yor
  • Nomadic groups and factions
  • Caravan routes and waystations
  • Individuals primarily associated with the desert

All relevant pages should be categorized here.

This category currently contains no pages or media.