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	<id>http://www.elwindil.com/index.php?action=history&amp;feed=atom&amp;title=Very_Rare_Guns</id>
	<title>Very Rare Guns - Revision history</title>
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	<updated>2026-05-08T07:24:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.elwindil.com/index.php?title=Very_Rare_Guns&amp;diff=566&amp;oldid=prev</id>
		<title>DungeonMaster at 15:58, 26 January 2020</title>
		<link rel="alternate" type="text/html" href="http://www.elwindil.com/index.php?title=Very_Rare_Guns&amp;diff=566&amp;oldid=prev"/>
		<updated>2020-01-26T15:58:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:58, 26 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/ultimateCombatFeats.html#amateur-gunslinger-(combat) gunslinger] class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the [[Gunsmithing]] feat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/ultimateCombatFeats.html#amateur-gunslinger-(combat) gunslinger] class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the [[Gunsmithing]] feat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Rule]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
	</entry>
	<entry>
		<id>http://www.elwindil.com/index.php?title=Very_Rare_Guns&amp;diff=565&amp;oldid=prev</id>
		<title>DungeonMaster: Created page with &quot;Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.elwindil.com/index.php?title=Very_Rare_Guns&amp;diff=565&amp;oldid=prev"/>
		<updated>2020-01-26T15:58:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Very Rare Guns: Early [http://legacy.aonprd.com/ultimateCombat/combat/firearms.html#musket firearms] are rare; advanced firearms, the [http://legacy.aonprd.com/ultimateCombat/ultimateCombatFeats.html#amateur-gunslinger-(combat) gunslinger] class, the Amateur Gunslingerfeat, and archetypes that use the firearm rules do not exist in this type of campaign. Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Few know the strange secrets of firearm creation. Only NPCs can take the [[Gunsmithing]] feat.&lt;/div&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
	</entry>
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