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	<id>http://www.elwindil.com/index.php?action=history&amp;feed=atom&amp;title=Swim</id>
	<title>Swim - Revision history</title>
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	<updated>2026-05-08T08:32:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.elwindil.com/index.php?title=Swim&amp;diff=1547&amp;oldid=prev</id>
		<title>DungeonMaster: Created page with &quot;Ability: Str; Armor Check Penalty  Check Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.elwindil.com/index.php?title=Swim&amp;diff=1547&amp;oldid=prev"/>
		<updated>2021-02-06T17:09:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Ability: Str; Armor Check Penalty  Check Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ability: Str; Armor Check Penalty&lt;br /&gt;
&lt;br /&gt;
Check&lt;br /&gt;
Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater.&lt;br /&gt;
&lt;br /&gt;
If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his or her breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown.&lt;br /&gt;
&lt;br /&gt;
The DC for the Swim check depends on the water, as given on the table below.&lt;br /&gt;
&lt;br /&gt;
'''Swim DCs'''&lt;br /&gt;
{|colspacing=&amp;quot;2&amp;quot; colpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!Water&lt;br /&gt;
!Swim DC&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|(1) You can’t take 10 on a Swim check in stormy water, even if you aren’t otherwise being threatened or distracted.&lt;br /&gt;
|-&lt;br /&gt;
|Calm Water&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Rough Water&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Stormy Water&lt;br /&gt;
|20 (1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each hour that you swim, you must make a DC 20 Swim check or take 1d6 points of nonlethal damage from fatigue.&lt;br /&gt;
&lt;br /&gt;
See also: epic usages of Swim.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
A successful Swim check allows you to swim one-quarter of your speed as a move action or one-half your speed as a full-round action.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
Swim checks are subject to double the normal armor check penalty and encumbrance penalty.&lt;br /&gt;
&lt;br /&gt;
If you have the Athletic feat, you get a +2 bonus on Swim checks.&lt;br /&gt;
&lt;br /&gt;
If you have the Endurance feat, you get a +4 bonus on Swim checks made to avoid taking nonlethal damage from fatigue.&lt;br /&gt;
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A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature always can choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;/div&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
	</entry>
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