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	<id>http://www.elwindil.com/index.php?action=history&amp;feed=atom&amp;title=Helpless</id>
	<title>Helpless - Revision history</title>
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	<updated>2026-05-08T09:31:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.elwindil.com/index.php?title=Helpless&amp;diff=1983&amp;oldid=prev</id>
		<title>DungeonMaster: Created page with &quot;A helpless character is Paralyzed, held, bound, sleeping, Unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexte...&quot;</title>
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		<updated>2021-04-17T23:33:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A helpless character is &lt;a href=&quot;/index.php?title=Paralyzed&quot; title=&quot;Paralyzed&quot;&gt;Paralyzed&lt;/a&gt;, held, bound, sleeping, &lt;a href=&quot;/index.php?title=Unconscious&quot; title=&quot;Unconscious&quot;&gt;Unconscious&lt;/a&gt;, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A helpless character is [[Paralyzed]], held, bound, sleeping, [[Unconscious]], or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a [[Prone]] target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.&lt;br /&gt;
&lt;br /&gt;
As a full-round action, an enemy can use a melee weapon to deliver a [[Coup de Grace]] to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die.&lt;br /&gt;
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Delivering a coup de grace provokes attacks of opportunity.&lt;br /&gt;
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Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.&lt;br /&gt;
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[[Category:Condition]]&lt;/div&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
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