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	<title>Gaze Attack - Revision history</title>
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	<updated>2026-05-08T11:43:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.elwindil.com/index.php?title=Gaze_Attack&amp;diff=1539&amp;oldid=prev</id>
		<title>DungeonMaster: Created page with &quot;While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural.  Each character within range...&quot;</title>
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		<updated>2021-02-06T16:51:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural.  Each character within range...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;While the medusa’s gaze is well known, gaze attacks can also charm, curse, or even kill. Gaze attacks not produced by a spell are supernatural.&lt;br /&gt;
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Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn.&lt;br /&gt;
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An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. The creature with the gaze attack gains concealment relative to the opponent. An opponent can shut his eyes, turn his back on the creature, or wear a blindfold. In these cases, the opponent does not need to make a saving throw. The creature with the gaze attack gains total concealment relative to the opponent.&lt;br /&gt;
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A creature with a gaze attack can actively attempt to use its gaze as an attack action. The creature simply chooses a target within range, and that opponent must attempt a saving throw. If the target has chosen to defend against the gaze as discussed above, the opponent gets a chance to avoid the saving throw (either 50% chance for averting eyes or 100% chance for shutting eyes). It is possible for an opponent to save against a creature’s gaze twice during the same round, once before its own action and once during the creature’s action.&lt;br /&gt;
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Looking at the creature’s image (such as in a mirror or as part of an illusion) does not subject the viewer to a gaze attack.&lt;br /&gt;
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A creature is immune to its own gaze attack.&lt;br /&gt;
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If visibility is limited (by dim lighting, a fog, or the like) so that it results in concealment, there is a percentage chance equal to the normal miss chance for that degree of concealment that a character won’t need to make a saving throw in a given round. This chance is not cumulative with the chance for averting your eyes, but is rolled separately.&lt;br /&gt;
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Invisible creatures cannot use gaze attacks. Gaze attacks can affect ethereal opponents.&lt;br /&gt;
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Characters using darkvision in complete darkness are affected by a gaze attack normally.&lt;br /&gt;
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Unless specified otherwise, a creature with a gaze attack can control its gaze attack and “turn it off ” when so desired. Allies of a creature with a gaze attack might be affected. All the creature’s allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round.&lt;br /&gt;
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[[Category:Special Ability]]&lt;/div&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
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