<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.elwindil.com/index.php?action=history&amp;feed=atom&amp;title=Diplomacy</id>
	<title>Diplomacy - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.elwindil.com/index.php?action=history&amp;feed=atom&amp;title=Diplomacy"/>
	<link rel="alternate" type="text/html" href="http://www.elwindil.com/index.php?title=Diplomacy&amp;action=history"/>
	<updated>2026-05-08T07:23:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>http://www.elwindil.com/index.php?title=Diplomacy&amp;diff=954&amp;oldid=prev</id>
		<title>DungeonMaster: Created page with &quot;Ability: CHA  == Check == You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, fo...&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.elwindil.com/index.php?title=Diplomacy&amp;diff=954&amp;oldid=prev"/>
		<updated>2020-03-06T02:12:58Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Ability: CHA  == Check == You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, fo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ability: CHA&lt;br /&gt;
&lt;br /&gt;
== Check ==&lt;br /&gt;
You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.&lt;br /&gt;
&lt;br /&gt;
See also: epic usages of Diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Action ==&lt;br /&gt;
Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
== Try Again ==&lt;br /&gt;
Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
A half-elf has a +2 racial bonus on Diplomacy checks.&lt;br /&gt;
&lt;br /&gt;
If you have the Negotiator feat, you get a +2 bonus on Diplomacy checks.&lt;br /&gt;
&lt;br /&gt;
== Synergy ==&lt;br /&gt;
If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.&lt;br /&gt;
&lt;br /&gt;
== Influencing NPC Attitudes ==&lt;br /&gt;
Use the table below to determine the effectiveness of Diplomacy checks (or Charisma checks) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an animal or magical beast.&lt;br /&gt;
&lt;br /&gt;
Initial Attitude	New Attitude (DC to achieve)&lt;br /&gt;
Hostile	Unfriendly	Indifferent	Friendly	Helpful&lt;br /&gt;
Hostile	Less than 20	20	25	35	50&lt;br /&gt;
Unfriendly	Less than 5	5	15	25	40&lt;br /&gt;
Indifferent	—	Less than 1	1	15	30&lt;br /&gt;
Friendly	—	—	Less than 1	1	20&lt;br /&gt;
Helpful	—	—	—	Less than 1	1&lt;br /&gt;
Attitude	Means	Possible Actions&lt;br /&gt;
Hostile	Will take risks to hurt you	Attack, interfere, berate, flee&lt;br /&gt;
Unfriendly	Wishes you ill	Mislead, gossip, avoid, watch suspiciously, insult&lt;br /&gt;
Indifferent	Doesn’t much care	Socially expected interaction&lt;br /&gt;
Friendly	Wishes you well	Chat, advise, offer limited help, advocate&lt;br /&gt;
Helpful	Will take risks to help you	Protect, back up, heal, aid&lt;br /&gt;
&lt;br /&gt;
[[Category:Skill]]&lt;/div&gt;</summary>
		<author><name>DungeonMaster</name></author>
		
	</entry>
</feed>