Zombie, Human Commoner
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| Creature: Zombie, Human Commoner | |
|---|---|
| Size/Type | Medium/undead |
| Hit Dice | 2d12+3 (16 HP) |
| Initiative | -1 |
| Speed | 30 ft. |
| Armor Class | {{{total_ac}}} (11 +-1 Dex, +2 Natural, +0 Armor AC, +0 Shield AC), 11 Flat Footed, 9 Touch AC |
| Base Attack/Grapple | +1/+2 |
| Attack | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
| Full Attack | Slam+2 melee (1d6+1) or club +2 melee (1d6+1) |
| Space/Reach | 5ft/5ft |
| Special Attacks | {{{special-attacks}}} |
| Special Qualities | Damage reduction 5/slashing, darkvision 60 ft., immunity to cold, undead traits |
| Saves | Fort +0, Ref -1, Will +3 |
| Abilities | STR 12, DEX 8, CON 0, INT 0, WIS 10, CHA 1 |
| Skills | {{{skills}}} |
| Feats | Toughness |
| Environment | Any |
| Organization | Any |
| Challenge Rating | 1/2 |
| Treasure | none |
| Alignment | Always neutral evil |
| Advancement | |
| Level Adjustment | |
| Notes | |