Detect Magic
Spell: Detect Magic | |
School | Divination |
Sub-School | |
Descriptor | |
Level | Brd 0, Clr 0, Drd 0, Sorc/Wiz 0 |
Components | V,S |
Casting Time | 1 Standard Action |
Range | 60 ft.
area=Cone-shaped Emanation |
Area | {{{area}}} |
Effect | |
Duration | Concentration, up to 1 min./level (D) |
Saving Throw | No |
Spell Resistance | No |
Description
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.
1st Round
Presence or absence of magical auras.
2nd Round
Number of different magical auras and the power of the most potent aura.
3rd Round
The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Aura Strength
An aura’s power depends on a spell’s functioning spell level or an item’s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.
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