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Combined display of all available logs of Elwindil. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 12:59, 17 March 2020 DungeonMaster (talk | contribs) created page Category:0-Level Paladin Spell (Created blank page)
- 12:58, 17 March 2020 DungeonMaster (talk | contribs) created page Category:0-Level Druid Spell (Created blank page)
- 12:53, 17 March 2020 DungeonMaster (talk | contribs) created page Abjuration (Created page with "Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to...")
- 12:52, 17 March 2020 DungeonMaster (talk | contribs) created page Conjuration (Created page with "== Conjuration == Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoni...")
- 12:51, 17 March 2020 DungeonMaster (talk | contribs) created page Divination (Created page with "Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells. Many divination spells have cone-sha...")
- 12:50, 17 March 2020 DungeonMaster (talk | contribs) created page Evocation (Created page with "Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spe...")
- 12:48, 17 March 2020 DungeonMaster (talk | contribs) created page Illusion (Created page with "== Illusion == Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, o...")
- 12:47, 17 March 2020 DungeonMaster (talk | contribs) created page Necromancy (Created page with "Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school. Category: School and Sub...")
- 12:45, 17 March 2020 DungeonMaster (talk | contribs) created page Transmutation (Created page with "== Transmutation == Transmutation spells change the properties of some creature, thing, or condition.")
- 12:43, 17 March 2020 DungeonMaster (talk | contribs) created page Category:School and Subschool (Created page with "Category:Spell")
- 12:43, 17 March 2020 DungeonMaster (talk | contribs) created page Enchantment (Created page with "== Enchantment == Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantme...")
- 12:41, 17 March 2020 DungeonMaster (talk | contribs) created page Bane (Created page with "{{Spell| school=Enchantment| sub-school=Compulsion| descriptor=Fear, Mind-Affecting| level=Clr 1, Pal 1| components=V,S,DF| casting-time=1 Standard Action| range=50 ft...")
- 12:39, 17 March 2020 DungeonMaster (talk | contribs) created page Bless (Created page with "{{Spell| school=Necromancy| sub-school=| descriptor=| level=Clr 1, Pal 1| components=V,S,DF| casting-time=1 Standard Action| range=50 ft.| area=The caster and all allies withi...")
- 12:36, 17 March 2020 DungeonMaster (talk | contribs) created page Magic Weapon (Created page with "{{Spell| school=Necromancy| sub-school=| descriptor=| level=Clr 1, Pal 1, Sorc/Wiz 1, War 1| components=V,S,DF| casting-time=1 Standard Action| range=Touch| area=| effect=| ta...")
- 12:25, 17 March 2020 DungeonMaster (talk | contribs) created page Category:1-Level Bard Spell (Created blank page)
- 12:25, 17 March 2020 DungeonMaster (talk | contribs) created page Remove Fear (Created page with "{{Spell| school=Abjuration| sub-school=| descriptor=Fear, Mind-Affecting| level=Brd 1, Clr 1| components=V,S| casting-time=1 Standard Action| range=Close (25 ft. + 5 ft./2...")
- 12:21, 17 March 2020 DungeonMaster (talk | contribs) created page Shaken (Created page with "A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked. ...")
- 15:53, 12 March 2020 DungeonMaster (talk | contribs) moved page Blood Desert to Blood Desert (Eru Yor)
- 19:41, 8 March 2020 DungeonMaster (talk | contribs) created page File:Efrishar.jpg
- 19:41, 8 March 2020 DungeonMaster (talk | contribs) uploaded File:Efrishar.jpg
- 19:32, 8 March 2020 DungeonMaster (talk | contribs) created page File:Janati-woman-final.jpg
- 19:32, 8 March 2020 DungeonMaster (talk | contribs) uploaded File:Janati-woman-final.jpg
- 18:29, 8 March 2020 DungeonMaster (talk | contribs) moved page Hobwoses to Hobbit, Underground (Hobwose)
- 18:29, 8 March 2020 DungeonMaster (talk | contribs) moved page Duergar to Dwarf, Underground (Duergar)
- 18:28, 8 March 2020 DungeonMaster (talk | contribs) moved page Drow to Elf, Underground (Drow)
- 18:27, 8 March 2020 DungeonMaster (talk | contribs) moved page Elf, Aquatic to Elf, Ciryntyllian (Aquatic)
- 18:25, 8 March 2020 DungeonMaster (talk | contribs) moved page Aquatic Elves to Elf, Aquatic
- 18:23, 8 March 2020 DungeonMaster (talk | contribs) moved page Janati to Human, Janati
- 18:22, 8 March 2020 DungeonMaster (talk | contribs) moved page Efrishar to Human, Efrishar
- 18:21, 8 March 2020 DungeonMaster (talk | contribs) moved page Maukinyristi to Gnome, Maukinyristi
- 18:20, 8 March 2020 DungeonMaster (talk | contribs) moved page Efrishinisti to Gnome, Efrishinisti
- 18:20, 8 March 2020 DungeonMaster (talk | contribs) moved page Tyrinisti to Gnome, Tyrinisti
- 18:16, 8 March 2020 DungeonMaster (talk | contribs) created page Tyrinisti (Created page with "== Race == Gnome == Physical Description == Gnomes of the Tyrinisti come from all walks and all lands, so their appearance covers the entire experience of gnomes. Average hei...")
- 18:11, 8 March 2020 DungeonMaster (talk | contribs) created page Maukinyristi (Created page with "== Race == Gnome == Physical Description == Gnomes of the Maukinyristi come from all walks and all lands, so their appearance covers the entire experience of gnomes. Average...")
- 18:02, 8 March 2020 DungeonMaster (talk | contribs) created page Efrishinisti (Created page with "== Race == Gnome == Physical Description == Like the Efrishar humans, skin tones for the Efrishinisti gnomes are generally between a light, cream color, to olive, to...")
- 17:58, 8 March 2020 DungeonMaster (talk | contribs) created page Efrishar (Created page with "== Race == Human == Physical Description == Skin tones are generally between a light, cream color, to olive, to a chocolate brown. Hair colors are often dark with the usual b...")
- 17:33, 8 March 2020 DungeonMaster (talk | contribs) created page Blood Desert (Created page with "The red desert lands of the Kingdom of Yngoldis that stretch far to the north of Ra'azum and all the way west to :Cat...")
- 17:18, 8 March 2020 DungeonMaster (talk | contribs) created page Bay of Londfolas (Created page with "The Bay of Londfolas borders the Kingdom of Yngoldis on its southern shores. Category:Kingdom of Yngoldis")
- 17:15, 8 March 2020 DungeonMaster (talk | contribs) created page Category:Citizens of Jantuwyn (Created page with "Category:Jantuwyn")
- 17:13, 8 March 2020 DungeonMaster (talk | contribs) created page Category:Jantuwyn (Created page with "The capital of the Janati - Jantuwyn - is located West of Ra'azum along the Bay of Londfolas. It is the old ruins of an elven city gone empty long ago during "The Colonizi...")
- 17:12, 8 March 2020 DungeonMaster (talk | contribs) created page Janati (Created page with "== Race == Human == Physical Description == Ebony skin, hair ranging from dusty red to mahogany. Average height and weight. == Habitation == The Janati live in various types...")
- 16:10, 8 March 2020 DungeonMaster (talk | contribs) created page Arreti Lita (Created page with "A Ra'azum King's Agent occassionally found in the company of Moffat sim Moffaron. == Background == Sand'ha and her sister Sand'ha Lita are King's Agents. They are...")
- 16:10, 8 March 2020 DungeonMaster (talk | contribs) created page Sand'ha Lita (Created page with "A Ra'azum King's Agent occassionally found in the company of Moffat sim Moffaron. == Background == Sand'ha and her sister Arreti Orro are King's Agents. They are...")
- 15:54, 8 March 2020 DungeonMaster (talk | contribs) moved page Dran Durak to Dran Duraksson without leaving a redirect
- 18:28, 5 March 2020 DungeonMaster (talk | contribs) created page Rod of Metal and Mineral Detection (Created page with "This rod pulses in the wielder’s hand and points to the largest mass of metal within 30 feet. However, the wielder can concentrate on a specific metal or mineral. If the spe...")
- 18:12, 5 March 2020 DungeonMaster (talk | contribs) created page Diplomacy (Created page with "Ability: CHA == Check == You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, fo...")
- 18:07, 5 March 2020 DungeonMaster (talk | contribs) created page Cloak of Charisma (Created page with "This lightweight and fashionable cloak has a highly decorative silver trim. When in a character’s possession, it adds a +2, +4, or +6 enhancement bonus to her Charisma score...")
- 18:05, 5 March 2020 DungeonMaster (talk | contribs) created page Amulet of Natural Armor (Created page with "This amulet, usually crafted from bone or beast scales, toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, de...")
- 18:02, 5 March 2020 DungeonMaster (talk | contribs) created page Ring of Protection (Created page with "This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. Faint abjuration; CL 5th; Forge Ring, shield of faith, caster must be of a...")
- 17:58, 5 March 2020 DungeonMaster (talk | contribs) created page Heal (Created page with "Ability: WIS == Check == The DC and effect depend on the task you attempt. == First Aid == You usually use first aid to save a dying character. If a character has negative h...")