Difference between revisions of "Cure Light Wounds"
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m (Text replacement - "Category:1-Level Paladin Spell" to "Category:Paladin Level-1 Spell") |
m (Text replacement - "Category:1-Level Healing Spell" to "Category:Healing Spell") |
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| Line 22: | Line 22: | ||
[[Category:Cleric Level-1 Spell]] | [[Category:Cleric Level-1 Spell]] | ||
[[Category:Druid Level-1 Spell]] | [[Category:Druid Level-1 Spell]] | ||
| − | [[Category: | + | [[Category:Healing Spell]] |
[[Category:Paladin Level-1 Spell]] | [[Category:Paladin Level-1 Spell]] | ||
[[Category:Ranger Level-2 Spell]] | [[Category:Ranger Level-2 Spell]] | ||
Latest revision as of 18:39, 30 March 2020
| Spell: Cure Light Wounds | |
| School | Conjuration |
| Sub-School | Healing |
| Descriptor | |
| Level | Brd 1, Clr 1, Drd 1, Healing 1, Pal 1, Rgr 2 |
| Components | V,S |
| Casting Time | 1 Standard Action |
| Range | Touch |
| Area | |
| Effect | Cures 1d8 + 1/level (max 5) of HP |
| Duration | Instantaneous |
| Saving Throw | Will half (harmless); see text |
| Spell Resistance | Yes (harmless); see text |
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.