Difference between revisions of "Mage Armor"
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(Created page with "{{Spell| school=Conjuration| sub-school=Creation| descriptor=Force| level=Sorc/Wiz 1| components=V,S,F| casting-time=1 Standard Action| range=Touch| area=Creature Touched| eff...") |
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Revision as of 21:24, 4 March 2020
| Spell: Mage Armor | |
| School | Conjuration |
| Sub-School | Creation |
| Descriptor | Force |
| Level | Sorc/Wiz 1 |
| Components | V,S,F |
| Casting Time | 1 Standard Action |
| Range | Touch |
| Area | Creature Touched |
| Effect | |
| Duration | 1 hour/level (D) |
| Saving Throw | Will negates (harmless) |
| Spell Resistance | No |
Description
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can’t bypass it the way they do normal armor.
Focus A piece of cured leather.