Difference between revisions of "Seawolf"
| Line 4: | Line 4: | ||
[https://www.dandwiki.com/wiki/5e_SRD:Dire_Wolf Dire '''Wolf'''] (rideable) on the land | [https://www.dandwiki.com/wiki/5e_SRD:Dire_Wolf Dire '''Wolf'''] (rideable) on the land | ||
| + | |||
| + | {{Creature| | ||
| + | size=Huge | ||
| + | type=Animal| | ||
| + | level=9| | ||
| + | hd=8+48| | ||
| + | hp=88| | ||
| + | initiative=<nowiki>+2</nowiki>| | ||
| + | ac=16| | ||
| + | natural_ac=-2 Size +6| | ||
| + | armor_ac=0| | ||
| + | dex_modifier=<nowiki>+2</nowiki>| | ||
| + | shield_ac=0| | ||
| + | touch_ac=10| | ||
| + | flatfooted_ac=14| | ||
| + | base-attack-grapple=<nowiki>+6/+22</nowiki>| | ||
| + | attack=Bite +12 melee (2d6+12)| | ||
| + | full-attack=Bite +12 melee (2d6+12)| | ||
| + | space-reach=15ft/10ft| | ||
| + | special-qualities=[[Blindsight (Ex)]] 120 ft., hold breath, [[low-light vision]]| | ||
| + | saves=<nowiki>Fort +11, Ref +8, Will +5</nowiki>| | ||
| + | str=27|dex=15|con=21|int=2|wis=14|cha=6| | ||
| + | feats=[[Alertness]], [[Endurance]], [[Run]], [[Toughness]]| | ||
| + | environment=Aquatic| | ||
| + | challenge-rating=<nowiki>5</nowiki>| | ||
| + | organization=Solitary or Pod (6-11)| | ||
| + | treasure=none| | ||
| + | alignment=Always neutral| | ||
| + | advancement=10-13 HD (Huge); 14-27 HD (Gargantuan)| | ||
| + | level-adjustment=| | ||
| + | notes=These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales. | ||
| + | |||
| + | [[Blindsight (Ex)]]: Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s. | ||
| + | |||
| + | [[Hold Breath (Ex)]]: A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning. | ||
| + | |||
| + | Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.| | ||
| + | }} | ||
| + | |||
| + | [[Category:Creature]] | ||
| + | |||
| + | |||
| + | |||
[[Category:Creature]] | [[Category:Creature]] | ||
Revision as of 08:27, 26 January 2020
Color: #0a0a2e
Orca in the Water
Dire Wolf (rideable) on the land
| Creature: Seawolf | |
|---|---|
| Size/Type | Huge
type=Animal/{{{type}}} |
| Hit Dice | 9d8+48 (88 HP) |
| Initiative | +2 |
| Speed | 30 ft. |
| Armor Class | {{{total_ac}}} (16 ++2 Dex, +-2 Size +6 Natural, +0 Armor AC, +0 Shield AC), 14 Flat Footed, 10 Touch AC |
| Base Attack/Grapple | +6/+22 |
| Attack | Bite +12 melee (2d6+12) |
| Full Attack | Bite +12 melee (2d6+12) |
| Space/Reach | 15ft/10ft |
| Special Attacks | {{{special-attacks}}} |
| Special Qualities | Blindsight (Ex) 120 ft., hold breath, low-light vision |
| Saves | Fort +11, Ref +8, Will +5 |
| Abilities | STR 27, DEX 15, CON 21, INT 2, WIS 14, CHA 6 |
| Skills | {{{skills}}} |
| Feats | Alertness, Endurance, Run, Toughness |
| Environment | Aquatic |
| Organization | Solitary or Pod (6-11) |
| Challenge Rating | 5 |
| Treasure | none |
| Alignment | Always neutral |
| Advancement | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
| Level Adjustment | |
| Notes | These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s. Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning. Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. |