Difference between revisions of "Trap Finding"
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Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. | Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. | ||
− | Rogues (and only rogues) can use the [ | + | Rogues (and only rogues) can use the [https://www.d20srd.org/srd/skills/disableDevice.htm Disable Device] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. |
− | A rogue who beats a trap’s DC by 10 or more with a | + | A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. |
[[Category:Rogue]] | [[Category:Rogue]] |
Revision as of 21:51, 25 January 2020
Rogues (and only rogues) can use the [[Search]] skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.