Difference between revisions of "Trap Finding"

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Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
 
Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
  
Rogues (and only rogues) can use the [[Disable Device]] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
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Rogues (and only rogues) can use the [https://www.d20srd.org/srd/skills/disableDevice.htm Disable Device] skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.
  
A rogue who beats a trap’s DC by 10 or more with a [[Disable Device]] check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
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A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.
  
 
[[Category:Rogue]]
 
[[Category:Rogue]]

Revision as of 21:51, 25 January 2020

Rogues (and only rogues) can use the [[Search]] skill to locate traps when the task has a Difficulty Class higher than 20.

Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.

Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.

A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.