Difference between revisions of "Shocking Grasp"
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m (Text replacement - "1-Level Sorceror/Wizard Spell" to "Sorceror/Wizard Level-1 Spell") |
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| Line 2: | Line 2: | ||
school=Evocation| | school=Evocation| | ||
sub-school=| | sub-school=| | ||
| − | descriptor= | + | descriptor=Electricity| |
level=Sorc/Wiz 1| | level=Sorc/Wiz 1| | ||
components=V,S| | components=V,S| | ||
Latest revision as of 21:52, 22 February 2021
| Spell: Shocking Grasp | |
| School | Evocation |
| Sub-School | |
| Descriptor | Electricity |
| Level | Sorc/Wiz 1 |
| Components | V,S |
| Casting Time | 1 Standard Action |
| Range | 15 ft. |
| Area | Creature or Object Touched |
| Effect | |
| Duration | Instantananeous |
| Saving Throw | None |
| Spell Resistance | Yes |
Description
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).