Difference between revisions of "Deep Ones"
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(Created page with "{{Creature| size=Medium| type=Humanoid| level=4| hd=8| hp=18| initiative=<nowiki>+0</nowiki>| total_ac=16| natural_ac=+1| armor_ac=0| dex_modifier=<nowiki>+3</nowiki>| shield_...") |
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attack=Claw +4 melee (1d4+2)| | attack=Claw +4 melee (1d4+2)| | ||
full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)| | full-attack=2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)| | ||
| − | space-reach=5 ft./5 ft.| | + | space-reach=5 ft./5 ft.|4 |
| + | special-attacks=[[Frightful Presence]] 60 ft. | ||
special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]| | special-qualities=[[Darkvision]] 120 ft., [[Amphibious]]| | ||
saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>| | saves=<nowiki>Fort +8, Ref +7, Will +6</nowiki>| | ||
| Line 26: | Line 27: | ||
organization=Solitary or Pack (5-8)| | organization=Solitary or Pack (5-8)| | ||
treasure=none| | treasure=none| | ||
| − | alignment= | + | alignment=Neutral Evil| |
| − | advancement= | + | advancement=| |
level-adjustment=| | level-adjustment=| | ||
| − | notes= | + | notes= |
| + | |||
| + | '''Frightful Presence''' ([[Su]]) | ||
| + | Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based. | ||
| + | |||
| − | |||
Combat | Combat | ||
Dire Moles attack with their sharp claws and teeth. | Dire Moles attack with their sharp claws and teeth. | ||
Revision as of 14:34, 7 February 2021
| Creature: Deep Ones | |
|---|---|
| Size/Type | Medium/Humanoid |
| Hit Dice | 4d8 (18 HP) |
| Initiative | +0 |
| Speed | 30 ft. |
| Armor Class | 16 (10 ++3 Dex, ++1 Natural, +0 Armor AC, +0 Shield AC), 12 Flat Footed, 11 Touch AC |
| Base Attack/Grapple | +4/+15 |
| Attack | Claw +4 melee (1d4+2) |
| Full Attack | 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | {{{special-attacks}}} |
| Special Qualities | {{{special-qualities}}} |
| Saves | Fort +8, Ref +7, Will +6 |
| Abilities | STR 13, DEX 10, CON 11, INT 11, WIS 10, CHA 8 |
| Skills | Listen +6, Spot +6, Stealth +10 |
| Feats | Alertness, Toughness, Track |
| Environment | Temperate Forests |
| Organization | Solitary or Pack (5-8) |
| Challenge Rating | 3 |
| Treasure | none |
| Alignment | Neutral Evil |
| Advancement | |
| Level Adjustment | |
| Notes | Frightful Presence (Su)
Drowned Ones can inspire terror by their very appearance. Affected creatures must succeed on a DC 13 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Drowned One. The save DC is Charisma-based.
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