Creature: Ratfolk, 1st-Level Rogue
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Size/Type
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Small/Humanoid (Ratfolk)
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Hit Dice
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1d6+2 (8 HP)
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Initiative
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+3
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Speed
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20 ft. ft.
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Armor Class
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16 (16 +3 Dex, + Natural, +3 (Studded Leather Armor) Armor AC, +0 Shield AC), 13 Flat Footed, 13 Touch AC
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Base Attack/Grapple
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+0
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Attack
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Dagger (1d3 (Small)) or Rapier (1d4 (Small)) or Crossbow, Light (Small) +3 ranged (1d6)
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Full Attack
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Dagger (1d3 (Small)) or Rapier (1d4 (Small)) or Crossbow, Light (Small) +3 ranged (1d6)
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Space/Reach
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5 ft./5 ft.
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Special Attacks
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Sneak Attack +1d6
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Special Qualities
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Darkvision 60 ft., Swarming, Rodent Empathy, Tinker, Trapfinding
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Saves
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Fort +0, Ref +5, Will -1
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Abilities
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STR 10, DEX 17, CON 14, INT 15, WIS 8, CHA 10
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Skills
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Listen +1, Spot +1
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Feats
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Alertness
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Environment
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Any
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Organization
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Solitary or Pack (5-8)
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Challenge Rating
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1/2
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Treasure
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Standard
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Alignment
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Any
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Advancement
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By Character Class
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Level Adjustment
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Notes
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* Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
- Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
- Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
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