Difference between revisions of "Detect Poison"
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[[Category:1-Level Ranger Spell]] | [[Category:1-Level Ranger Spell]] | ||
| − | [[Category: | + | [[Category:Sorceror/Wizard Level-0 Spell]] |
Latest revision as of 18:39, 30 March 2020
| Spell: Detect Poison | |
| School | Divination |
| Sub-School | |
| Descriptor | |
| Level | Clr 0, Drd 0, Pal 1, Rgr 1, Sorc/Wiz 0 |
| Components | V,S |
| Casting Time | 1 Standard Action |
| Range | Close (25 ft. + 5 ft./2 levels) |
| Area | One creature, one object, or a 5-ft. cube |
| Effect | |
| Duration | Instantaneous |
| Saving Throw | None |
| Spell Resistance | No |
Description
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.