Difference between revisions of "Detect Poison"

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[[Category:Spell]]
 
[[Category:Spell]]
 
[[Category:Cleric Level-0 Spell]]
 
[[Category:Cleric Level-0 Spell]]
[[Category:1-Level Paladin Spell]]
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[[Category:Paladin Level-1 Spell]]
 
[[Category:0-Level Druid Spell]]
 
[[Category:0-Level Druid Spell]]
 
[[Category:1-Level Ranger Spell]]
 
[[Category:1-Level Ranger Spell]]
[[Category:0-Level Sorceror/Wizard Spell]]
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[[Category:Sorceror/Wizard Level-0 Spell]]

Latest revision as of 18:39, 30 March 2020

Spell: Detect Poison
School Divination
Sub-School
Descriptor
Level Clr 0, Drd 0, Pal 1, Rgr 1, Sorc/Wiz 0
Components V,S
Casting Time 1 Standard Action
Range Close (25 ft. + 5 ft./2 levels)
Area One creature, one object, or a 5-ft. cube
Effect
Duration Instantaneous
Saving Throw None
Spell Resistance No

Description

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.

The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.