Difference between revisions of "Magic Weapon"
								
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		|  (Created page with "{{Spell| school=Necromancy| sub-school=| descriptor=| level=Clr 1, Pal 1, Sorc/Wiz 1, War 1| components=V,S,DF| casting-time=1 Standard Action| range=Touch| area=| effect=| ta...") | |||
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Revision as of 13:45, 17 March 2020
| Spell: Magic Weapon | |
| School | Transmutation | 
| Sub-School | |
| Descriptor | |
| Level | Clr 1, Pal 1, Sorc/Wiz 1, War 1 | 
| Components | V,S,DF | 
| Casting Time | 1 Standard Action | 
| Range | Touch | 
| Area | |
| Effect | |
| Duration | 1 min./level | 
| Saving Throw | Will Negates (harmless, object) | 
| Spell Resistance | Yes (harmless, object) | 
Description
Magic weapon gives a weapon a +1 Enhancement Bonus on attack and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on Attack Rolls.)
You can’t cast this spell on a Natural Weapon, such as an unarmed strike (instead, see Magic Fang). A Monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

